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wow this is really helpful! i really appreciate you taking the time to not only play our game but also with the feedback (๑˃̵ᴗ˂̵) will def keep these considerations in mind moving forward. we used royalty free music we found online but definitely feel like composing/sound design is something we should learn as we continue making games!

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my pleasure ! music composition is hard because it's a whole different way of expression than programmation or even visual arts, so it's kinda  hard when you begin, I've been learning (mostly by practicing, I've learned just a little bit of music theory) for like 2-3 years now and I still can't always do what I set my mind to, for example say I want to make a happy song, I don't always succeed in making something that sounds happy ahah but once you start and if you enjoy it, you'll have a great time and the learning curve is nice ! And then you get to enjoy your own music so that's nice.

For sound effects, I just started like a month and a half ago for our very first game jam and it was really fun, you get to think of everything around you in a different way ! Like, we had a conveyor belt in our first game (mirror mirror) and it was tricky to think of something that would make the sound of that, but I ended up using an old school coffee grinder and it works fine I think lol

those 2 are really different in some ways, even tho there are skills that can be used in both !  I still feel like i'm a beginner so I don't know if those advices are really great but that's what I think ! (Also imposter syndrome is a bitch ahah)

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what a charming and lovely portfolio of games you folks have! the conveyor belt in mirror mirror sounds great! excited to see what games come from you all in the future (๑˃̵ᴗ˂̵)