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Wicked game...and the enemy ai is seriously dope. The art, music and game feel was totally on point. Great job...it's crazy good for your first game, kudos!
I really liked how the enemy didn't just follow you but also tried to evade your aim and also attacked from different angles. And the critical hit meter was also a cool idea. I only wish that it was easier to figure out when the meter is at the right spot cause its hard to focus on it while trying to aim and evade at such a fast pace. Maybe you can add some other visual indicators for that, like yellow bar when rotating and green when critical hit ready, or a slow mo time, or a simple punch scale animation on the meter.
Overall its a seriously cool game. Awesome work!

Yooo, thanks a lot, I'm really happy reading your comment and review. I'll look forward to your gome too!