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I think the main polish you should work on is readability. The Ui is rough to get a hang of at a glance and some pop ups telling you what ability you got at the start would be nice too. Another thing I’d suggest is an small indicator pointing towards where the enemies are as the first 30 seconds of each run were just me moving aimlessly trying to find enemies based on sound. I’d also suggest having it so you take 3 hits before dying instead of 1 to make it feel more fair and easier to grasp what you’re doing wrong.