having a game where the credits rolling give me the same chills as when i first completed hollow knight or E33 made in 7 days is truly an achievement. this game, while being very vague in terms of story, is still able to create that sense of emotional attachment and genuine wonder. while at first the constant re rolling of creatures was irritating, i quickly realised that this frustration only added to the experience of the game, the entire thing serves as a powerful analogy for the simultaneous sense of futility and accomplishment that life brings. and look, you've got me talking all poetic after playing lol. on first launching the game i was struck by the polish, both visual and gameplay wise, the idea of rolling through different characters with different skills feels far too on theme with the concept of rebirth and the general story the game tells to have been a game jam idea and yet it was, i believe this game was a result of a genuinely good execution of a genuinely good idea, and it shows. I will say, i do think the re-roll algorithm could have been less chance based. ie. it could have been weighted towards whatever the player actually needed to solve the puzzles, and that would have solved a lot of the pointless rerolling only to just get the same useless creature again, though of course withing the constraints of a 7 day development cycle it's entirely understandable that you would go with the easier option of making it completely random. this is one of the few games longer than a couple of minutes that has genuinely kept me engaged for the entire time.