Great concept. Time loop stuff is always impressive to me, and adding different characters that can do different things is pretty cool. Managed to beat the game too!
A few points of feedback, though:
- The actual "spinning" part of the game felt really annoying. It was pretty shoehorned in, and, at least for me, the later puzzles I found were very confusing, making me have to spin over and over. I ended up having to go through every room with every character to understand what you're supposed to do. The fact that you can't stop the wheel immediately and the fact that the bird removes a bunch of spikes makes it so that every mistime is amplified and takes what feels like years to go and fit yourself into a little hole and die in the egg room.
- The mole/capybara/big rat thing was really underused and confusing at the start. The symbol on the wheel for it doesn't help either. If the symbol alluded to digging or breaking walls, it would have saved a lot of struggle.
- The switches shouldn't be able to go back. There was never any reason to switch them back off, but the fact that you're able to made it so that I would flip the switch, not know if the input went through, and then spam switch and go see what changed in the world. The fact that half the time, the switches don't affect anything I could see was really annoying.
- The "impossible" jumps aren't impossible enough. Every time there was something that a character barely missed, a jump, a ledge, a rope, it felt like it was really close, so I ended up trying it over and over. The one headhitter near after the first water room felt like it was just really hard, not impossible.
Otherwise, it's a really great game. I enjoyed it tons at the start (though I lost a bit of my wit near the end of the game), and the cozy/horror vibe here is great.
Good work!