This looks really good. the Queue thing in lower-right corner was a little too small in font/subtle possibly.
Otherwise I respect how hard it is to work in Godot because you can't directly vibe certain things as easily as JavaScript you're kind of siloed by the way Godot is hardcoded as a platform (Unity/Unreal have the same kind of issue). So much, again respect for coordinating audio/aseprite with Godot to get a superior game out of the process.
Gave this very high marks and yourself an itch follow, if you like the thing(s) on my other page(s), consider doing the same.
Cheers!
--D
main website: