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MaToMaStEr

26
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5
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1
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A member registered Jan 08, 2024 · View creator page →

Creator of

Recent community posts

Thank you very much! I will definitely check your page out ;)
Also thanks for your comments... yeah I totally agree on the size of the "queue" button, that's actually supposed to be an icon that's already drawn but didin't have the time to implement. 
Thanks again, I will keep working to improve/finish this game

Cool simple game, good job! Only comments I have are, bosses are too easy, it feels overall way too dark (low visibility), mouse sensitivity too high maybe? and the minimap could have a way to see in which direction we are looking at. congrats.

Thanks for playing and leaving a comment! I'll keep working on this one

I really liked the theme and the atmosphere! Good job! 

It is an awesome tool. You can even use it through MCP with your agent, although I had better results using it myself from the platform, since it's way easier to check the results and tweak. Aseprite is almost a Must for me too, to be able to edit and improve the output sprites.

Oh! Ok... But it's weird cause I could just submit the same solution on every turn then. 

Sure! I'm on Windows 11 and Google Chrome 149.0.7827.156 
I was able to complete the first level but it kept replaying over and over again, and I could keep completing it and increasing the "Turn" counter everytime.

Thanks for playing! Sure! A tutorial level or round is going to be 100% included once I can finish this concept. For this jam I had very little time to develop so this is all I managed to do. These comments are very useful to keep in mind for the next steps. Thanks!

hehe I understand, let's hope you keep working on this, I'd like to see it with new features and stuff.

Neat idea! The resolution was weird though, it was a little bit of a pain having to scroll up or down everytime. Also the map navigation system could be improved... maybe WASD instead of mouse clicks? I like it though, good job!

Cool game, Good job! Some comments: It was impossible for me to play it at the current resolution so I had to zoom in in my browser. Also the description for NAND is incorrect, since it should return a nut if ANY input is a stone. After finishing the first level I couldn't advance to the next one and somehow got stuck there?

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Great concept and greate game! Loved it. Good job

I really enjoyed this game. Good idea! The only problem I had was that I didn't find any challenge or strategy that we could apply. Good job!

Coolsimple  and relaxing game. Looks beautiful too. Good job!

I like the overall theme and the story I guess, but I had no idea what I was doing haha maybe a compass would be nice to have? Good ambience and concepto though, keep polishing this up! gj

I like the idea! The only thing is that it feels somehow too "random"? like there's not really a strategy to get better... Good game though, polished graphics, liked it.

Awesome game! I loved it. Cool concept.

Cool game, nice aesthetics!

Cool game, although it took me a while to figure out what the hell I was doing haha loved the art style and the sounds. Good job

Hi! I'm glad you liked it! We will definitely  keep working on this project, and all feedback is appreciated.
hehe about those dudes in the beginning, yeah, there's a small dialog section planned in the intro that should (hopefuly) clarify what's going on.
Thanks for playing!

Cool concept! The controllers were a little big weird though ... I think it would be much "intuitive" if you could jump with the W. Good job!

hahah this is awesome!

Awesome! There is a lot of work still left to do. Thanks for playing!

Thanks dude! Will definitelly keep working on this... we have a lot of cool ideas for other bosses too.

This looks great! Love the concept!
Gonna have to replay it later again.
Good work!

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Thanks for playing and for your suggestions!

Sadly, you are not missing anything; the game is incomplete due to lack of time so no collision detection for the boss =( (also the player has no/infinite health). Didn't have time to fully program the whole sequence of the boss fight either. There are many things left behind actually, so it's only sort of a prototype at this stage.

Gonna edit the page right away.

Thanks again!