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Love the visual! It becomes a little bit uncomfortable to see objects move for a few seconds and then stop constantly, maybe they radar could highlight them better or they could fully disappear when they go off radar. The music is also very vibey and good audio sfx in general. The idea is very unique and I would love to play more of this!

Thanks. Yeah the radar UX is quite tricky. Initially I had just that. It detects something, it highlights for a split second and then instantly vanishes again. Clean and mimics how real radars function. Issue here is that you need to predict its future none visible movement and that was just not possible in that variant. Therefore I've extended the detection range a bit and gave it a projection line so that players could infer a future position to shot it better.

Adding this extra visual noise sadly doesn't scale well when lot of things are happening on the screen. So it ends up to your uncomfortable sight issue. I totally get that. But I don't have a silver bullet solution for it yet that doesn't introduce massive tradeoffs