She urged us to take it very seriously. And heck we did
Sascha
Creator of
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Would be happy to receive a few more https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4714699
It's an orbital rogue like incremental
Very fun loop after I got the camera movement under control. Separating the camera+direction would still probably be better. Feels like n64 single stick all over again :D
Got to F5 pretty quickly and was just absorbing everything. Beside the few power ups there wasn't really any meat after that. Wish there would have been a little more upgrade path, surprise the more you progress.
I majored in software development, had a company for 10+ years and worked on dozens of cooperate projects. Yet game dev was always a wish I couldn't fully life out. I dabble a bit in RPG Maker at the time and in recent years tipped my toes into some godot, webgame area. But nothing ever really came out of the idea zone.
This hard deadline pushed me through finishing something for once with the quality standard I am happy with and a core gameplay loop that I enjoy myself. It's a first and I'm so happy to be a part of 3,5k other submissions.Nurture this energy and build on it. Hope it gives most of you the push you needed as well.
Thanks. Yeah the radar UX is quite tricky. Initially I had just that. It detects something, it highlights for a split second and then instantly vanishes again. Clean and mimics how real radars function. Issue here is that you need to predict its future none visible movement and that was just not possible in that variant. Therefore I've extended the detection range a bit and gave it a projection line so that players could infer a future position to shot it better.
Adding this extra visual noise sadly doesn't scale well when lot of things are happening on the screen. So it ends up to your uncomfortable sight issue. I totally get that. But I don't have a silver bullet solution for it yet that doesn't introduce massive tradeoffs
Thank you very much. I already tweaked the speed a lot an by adding the overheat mechanism I tried to counter it a little more. But I agree. It still feels overpowered in the beginning and probably less effective the more you upgrade.
That's why I usually try to avoid incremental games. Hitting a balanced core in the beginning and keeping it stable over the course of the game has never fully satisfied me
Very good idea, thanks! I am always searching for more endless "money pits" Otherwise you'll just end up with too much income that you'll never spent.
Thanks for palytesting. Appreciate it.
Edit: Repair now scales. And I've added more "endgame" crafts (Moons) to sink your money into. But balancing this economy is really something.
