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Sascha

18
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A member registered Mar 13, 2022 · View creator page →

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She urged us to take it very seriously. And heck we did

Would be happy to receive a few more https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4714699

It's an orbital rogue like incremental

Very fun loop after I got the camera movement under control. Separating the camera+direction would still probably be better. Feels like n64 single stick all over again :D

Got to F5 pretty quickly and was just absorbing everything. Beside the few power ups there wasn't really any meat after that. Wish there would have been a little more upgrade path, surprise the more you progress.

Wow thanks!. That is honestly enough for me to consider building this out and publishing it on steam and android playstore

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I majored in software development, had a company for 10+ years and worked on dozens of cooperate projects. Yet game dev was always a wish I couldn't fully life out. I dabble a bit in RPG Maker at the time and in recent years tipped my toes into some godot, webgame area. But nothing ever really came out of the idea zone.

This hard deadline pushed me through finishing something for once with the quality standard I am happy with and a core gameplay loop that I enjoy myself. It's a first and I'm so happy to be a part of 3,5k other submissions.Nurture this energy and build on it. Hope it gives most of you the push you needed as well.

Thank you very much for the kind words! Totally valid critique. Others reported too much visual noise after a while, so finding a good balance hasn't made the cut sadly. Happy to take another direction after the GameJam and bring it into a full game expereince with that in mind.

Thank you very much!

Thanks. Yeah the radar UX is quite tricky. Initially I had just that. It detects something, it highlights for a split second and then instantly vanishes again. Clean and mimics how real radars function. Issue here is that you need to predict its future none visible movement and that was just not possible in that variant. Therefore I've extended the detection range a bit and gave it a projection line so that players could infer a future position to shot it better.

Adding this extra visual noise sadly doesn't scale well when lot of things are happening on the screen. So it ends up to your uncomfortable sight issue. I totally get that. But I don't have a silver bullet solution for it yet that doesn't introduce massive tradeoffs

Beautiful hand drawn assets, nice music, fitting sfx and a freaking voiceover. And then core gameplay starts so that I can finally clown around. How did you cram all this into such a short amount of time? Great job

Aw thanks! Glad you appreciate the time I've invested into the polish and that core gameplay feels good for you

Thank you very much. I already tweaked the speed a lot an by adding the overheat mechanism I tried to counter it a little more. But I agree. It still feels overpowered in the beginning and probably less effective the more you upgrade. 

That's why I usually try to avoid incremental games. Hitting a balanced core in the beginning and keeping it stable over the course of the game has never fully satisfied me

I tried to stay serious. Newspaper man fired me. I'm really not the man for good PR.

Very cute! Would love to have a different control scheme. Z on a German keyboard is mapped to Y. So it reaally feels cramped to quickly jump and spawn spikes. Traditional WASD with space for jump would be my more preferred choice

These sound effects though :D That was fun and the core gameplay is a very satisfying loop. 

Nice execution! Would love to hear some matching bgm while orbiting. But happy to see other entries around space traversal 

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Very good idea, thanks! I am always searching for more endless "money pits" Otherwise you'll just end up with too much income that you'll never spent.

Thanks for palytesting. Appreciate it.

Edit: Repair now scales. And I've added more "endgame" crafts (Moons) to sink your money into. But balancing this economy is really something.

How can I say no to this: https://saschb2b.itch.io/rubble-in-space

"Did you do your daily juniperdle today?" - Linkedin