I love the mechanics and the level designs! But the mouse dragging control is kinda frustrating to me, tbh! Overall, nice job!
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Thanks for the feedback!
I picked it because it was hard to otherwise convey which direction the characters would go after a keypress, but in hindsight i could have added keyboard inputs as an alternative option
(Also, implementation wise I only detected drags once the mouse leaves the character hitbox, which means small drags within the hitbox fail to register, also something id change to help the game feel)