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pklito

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A member registered Jul 25, 2025 · View creator page →

Creator of

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Thank you very much! I'm glad you liked these details :D

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Wow the aesthetics and presentation feel professional level I feel like i'd see these in a bestseller game, its hard to believe this was made in only a week!

Very cute game, i think the game feel and screen effects feel very good when you play.

I felt like the tail did little damage compared to the turret and the splashes, but since you get splashes fairly often It's very doable.

I got to wave 3! and then I placed a turret down which flung a pidgeon into me and i died haha, it was a nice "oh whoops i didnt consider that" moment

I like the modifier concept a lot for the levels i think thats a cool idea

I really like Kuru kuru kururin, so it was really cool to see someone make a similar game for this jam!
I love the artstyle, you sell the paper craft aesthetic really well

It takes a bit of patience to learn the controls because you crash pretty quickly but once I figured it out it's pretty fun!

I managed to reach the end once I figured out how to adjust my throttle and angle without crashing, its a nice balancing game, theres a nice learning curve for it.

I didn't end up using the space bar, the bullets usually ended up missing me as i flew, but I liked the concept of losing throttle and having to react to that on the fly.

It takes a bit of patience to learn the controls because you crash pretty quickly but once I figured it out it's pretty fun!

I managed to reach the end once I figured out how to adjust my throttle and angle without crashing, its a nice balancing game, theres a nice learning curve for it.

I didn't end up using the space bar, the bullets usually ended up missing me as i flew, but I liked the concept of losing throttle and having to react to that on the fly.

It takes a bit of patience to learn the controls because you crash pretty quickly but once I figured it out it's pretty fun!

I managed to reach the end once I figured out how to adjust my throttle and angle without crashing, its a nice balancing game, theres a nice learning curve for it.

I didn't end up using the space bar, the bullets usually ended up missing me as i flew, but I liked the concept of losing throttle and having to react to that on the fly.

Loved this game! is there any link for the song? id like to listen to it some more haha

Incredible project! hard to imagine this was made in such a short time.

If anyone else is stuck and the other comments didn't help, ill say something that had me stuck for a while without spoiling anything: The first room down from the main area has a bridge extending down further! (i thought they were the support beams for the platform lol)

Haha thanks!
Yeah it really does, I definitely would have liked to balance the waves better, and introduce the enemies that have unique abilities more gradually without them becoming too hard to manage, but we'll try to improve that for next time! (Although we might go in and improve the game loop after the jam voting is over :D) 

I like the narrative but the parkour was pretty difficult, I'm not sure if this is intended but the platforms are very low opacity which makes it harder to guage the distance
I do like the ambience of the wake up scene it looks better than some horror games ive played hahaha

I really like the polish and the pacing, this game feels so smooth to play!

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When i figured out the first spike puzzle i had a really nice "ohhhh no wayyyy" moment which i liked a lot

if i had to pick a critique id say the difficulty scales up very quickly and some of the levels after felt more hard logistically than the idea, and the pushing of characters seemed to sometime work and sometimes not, i couldn't figure out exactly the rule

very nicely done!