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I do feel like the push mechanic is a little underutilized, initially it was a lot stronger but you'd go all over the place and it made precision really difficult. I think I'd probably refine it some more for a full release, for sure.

Glad you enjoyed the game though! I spent a lot of the last day just polishing and making sure everything flowed and worked nice. The UI being mostly basic imagery was deliberate but I do think I could have spent more time making it stand out a bit more.