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(+1)

This is probably my favorite out of all the games I've played in the jam. The mechanic is simple yet complex at the same time. It feels like there's so much room for different designs and expansions on the mechanic. Like challenge mode to get the most quota, or maybe change it up earning the most money. Puzzle mode, where the player has a bunch of pieces and must create an infinite loop or whatever. Even player made challenges would work. I really like it a lot. 
I only have 2 gripes with the game.
The first is the tutorial, but I'm guessing the tutorial is like this because of time constraints (mine was  the same tbh). Aside from that, I think it would be nice to have an option for a more standard font for the text in the tutorial, as it was actually a little bit difficult for me to read the tutorial.
The second is the sound effect of the explosion when I accidentally made the same rotation adjacent was a little too loud. It kind of jump scared me. It seems to be because each spinner destroyed produces the explosion sound. When multiple of them go off, because the sound is the same, it just gets amplified. I tested it in sandbox and it seemed to be the case. 

Overall, I really like this game. 

(+1)

Thanks for your review! :D

The idea of various different challenges is fun, we were thinking of ways to vary the gameplay and that's a solid idea we could implement alongside others!

You guessed right on both cases, the tutorial is like that because of time constraints and the explosion sounds plays for each instance of explosion happening at once, which ends up being very loud in some cases, which I now realized isn't the greatest thing lmao.

If we'll expand upon the game we'll keep this advice in mind, thanks again! <3