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I am a sucker for both marble games and for UI that integrates the core mechanic, so I loved how you changed the volume settings by spinning the wheel. I was a bit worried when the second level was a maze, but by the end of the game, I liked how the mechanics were explored, integrated, and never overstayed their welcome. The final level being an integration of all the mechanics that was still relatively simple was just real fun - it felt more like a celebration than a challenge. The small quality of life things (e.g. the hand looking different when it hovered over the crank, the notification that I had completed the metagame challenge) were really appreciated!

4/126 metagames completed. (I'm not actually posting this on every metagame I beat, but I figured I'd share my number since you've been sharing yours, and I also want to catch 'em all 😂)

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You can get them all, I believe in you! Thanks very much, I'm glad you enjoyed it. :D