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Really like the vibe; feedbacks feel great, and fit the theme well.

I like the explosion radius mechanic, simple but feels like a great addition to the classic experience.

As for critical feedback, I feel the grid is way too large; I can see the game really dragging on for what I assume is supposed to be a short/fun little experience.

I would like to see more interesting “abilities” that perhaps charge-up over time. For example, maybe a carpet bomb run that unlocks at every 10th turn- does a whole grid column of damage to provide some intel to the players.

This would bring up the tensions and help ensure the games don’t run over.

Overall though, a great little program as it is.