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Really like the vibe; feedbacks feel great, and fit the theme well.

I like the explosion radius mechanic, simple but feels like a great addition to the classic experience.

As for critical feedback, I feel the grid is way too large; I can see the game really dragging on for what I assume is supposed to be a short/fun little experience.

I would like to see more interesting “abilities” that perhaps charge-up over time. For example, maybe a carpet bomb run that unlocks at every 10th turn- does a whole grid column of damage to provide some intel to the players.

This would bring up the tensions and help ensure the games don’t run over.

Overall though, a great little program as it is.

Appreciate the feedback! The latest update (Phase 1) addresses the grid concern and adds a lot more variety:

> - **Grid size:** You can now choose 8×8, 10×10, 12×12, or 15×15 matches can be quick or epic.

> - **Terrain & maps:** Different terrain themes (woodland, desert, arctic) with randomly generated layouts. Forests absorb the first hit, water/mountains/villages block placement.

> - **Recon units:** Drone, UAV, and SAT satellite recon that reveal hidden terrain and enemy units plan your shots with intel.

> - **Hardcore mode:** Removes hit/miss markers true deduction like the original Battleship.

A carpet bomb charge-up is a cool idea might explore that for a future update. Thanks for playing!