Thank you :) we had a huge vision for more complicated and in-depth mechanics but it was too much to do in a short amount of time and too complicated for the average player without making some sort of good tutorial/natural guide. We originally had the basic wheel attack be a failed attack but we thought the low damage and cooldown was enough punishment especially considering they don't get a parry.
What might be a neat idea is having 1-2 negative effects that can be exchanged for better stuff via perks :)