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(+1)

hey, thanks for the feedback, we playtested a lot and it never went that high, we'll check the random force that use, maybe you hit the highest random force value. Probably we could just fix this with some threshold. btw thanks, all this feedback will help us improve the game to make it more enjoyable <3 

(+1)

It might have been the web build tbf. I noticed on my games before, timers often slip a bit from where they're expected.