Fun game from a simple silly idea. Was very confused about how to get over the wall. Assumed the mushroom had to do with it but didn't realize the momentum
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Thank you and thanks for the feedback! I will try to make mechanics more intuitive in my next game. The goal for me was to not tell users anything except the controls and to try to have the level design show how to use the mechanics, but it was not obvious. Maybe putting the first pillar more centrally would have worked better