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The Power of Pride Bundle 2026 — $10 PWYC Edition
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I learned that sometimes less is more: I normally always created a few high-energy, looping tracks for my games - but this time opted for just a few chords with enough breathing room in between and a bigger focus on making the SFX sound good (adaptive spinning noise depending on strength, a rope stretching sound as feedback for some of the movements, ...). I feel like this was such an important choice for our game, which is quite hard and can be played for 10+ minutes if someone tries to 100% complete it.

Another thing I learned: scaling the volume + pitch of a looping audio depending on some gameplay / user input factors really ties everything together!

If anyone wants to check it out: https://grumelkeks.itch.io/coptercap