Hi! It’s definitelly a creative take on the theme. I like the music and the art too!
But like other people mentioned, aiming is pretty hard and even frustraiting for me. I hope to offer an actionable feedback. For an action game, it asks you to wait most of the time. And when you miss the shot - you have to wait for a long time while holding the spacebar, or release the spacebar and try to time when to hit it which is hard because the character doesn’t spin with the constant speed. The reloading is quite long too which makes waiting problem even more so.
I think the game could benefit a lot from a light redesign to fighting to fix the waiting problem. I didn’t think this through, but as an example, if you shoot homing projectiles, - it removes all the frustration with aiming, while you can keep spinning and add something novel to that aspect.
Solid entry, regardless!