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Neat little game. I think it's a strong foundation, and there's a bunch of different directions you could take it. For example, it could be interesting if the blade spinning affects the player's fall speed or acts as a double jump, since it already kinda looks like a helicopter.

I have to agree with IcyZ1ne about removing the timer; it's not really necessary but maybe you could replace it with a stopwatch and leaderboard to encourage speedrunning.

Good job on completing your first game jam!

(+1)

Thank you! The floating while spinning part was actually planned, however, I couldn't find a way to implement it without introducing like 10 other bugs in the process.