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Dang, this is a game I wish I would have made. The abilities are great, combat is fluid. There were a few minor bugs, the teleport would sometimes land in a gap area (end boss) so I’d have to teleport there then toss it back onto the map to move but it’s wasn’t a big deal. The vfx were rad, as was, well, everything else. 10/10 more please. I’m confident for the next week, at least, whenever something confusing happens I’m going to imagine the dash-hit-edge spinning animation.

(the spin stun animation is motion-captured from me bashing my head against the wall trying to figure out 3D animation lmao)

Thank you for playing and for all the kind words! I’m hoping to fix those bugs in the post-jam update, but I’m they didn’t cause too many problems!