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This game seemed absurdly hard. 17 targets you have to hit, you're waiting a few seconds between each one, they move so fast, they spawn in any direction without warning, and you have no idea how bad you're doing (just how many you scored) so it ends abruptly. For the robot level, they just kept spawning! And even the smaller ones took multiple hits, with an invisible reload not allowing for spamming (maybe fine but makes it even harder!) The only minigame that was fair enough for me to beat was the bullet rain one (although the speed could've ramped up a little bit to grow from easier to harder instead of hard immediately). I also don't fully understand the concept, like you just spin a wheel and play a random minigame? Why? The minigames aren't really like a gameshow at all and nothing seems to happen when you win. However, I did like the art animation (although they were blurry for some reason).

The goal of the game is to finish all three challenges without losing, but the order of these levels is random. When you complete a challenge, it wouldn't be selected again until you start a new game.

For the robots levels, they are not spawning indefinitely. There is a fixed number of each type. Maybe the numbers should be displayed to not cause confusion. If you want some strategy, I would say kill the bigger ones first while doing a maneuver to avoid smaller ones.

Bullet hell seems to be fair because there is not a strategy I can think of if it was harder.

For the targets game, you have to try staying in the middle then move when a taxi spawns to intercept it first before firing at it.

And yes, the game is hard for casual players but it does not require hardcore players to win it.

Anyway, thanks for clarifying these points and I hope you enjoyed this experience!