is there a way to adjust how movement works? it's very slow. I used an unwind partial movement approach in mine, also not perfect as you can still make mistakes but it plays much quicker/smoohter at least for me. otherwise, as I said in my review: this is a lot of fun!
Yeah, I agree with the slowness problem. I guess I rushed into it and also made it a virtually Endless possible world of numbers and I'm checking for expressions almost everywhere on each move again and again. For a while there, I had some animation looping recursion that was even worse. Not sure if I'll modify this existing one, but will use that as a lesson learned if I do another something like this.
What do you mean by 'unwind partial movement' though. I'd like to know what you mean to understand the best approach.