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cool concept! i think if the game was designed around the stick coming out of the lollipop like maybe using the environment to orientate yourself it would be really cool, something like super money ring where the player can use the inside of the ring to grind on rails

Thanks for the feedback!

I thought about using the stick for more than just imbalanced movement, I had a straight rail in my testing map, but it was impossible to hook to it. I also wanted bridges with obstacles on sides, so I had to change the sides where the stick is pointing to. But just going fast, and hitting an obstacle with the stick, will only slightly affect the rolling direction, you can try this by hitting the table and chair legs.

Right now, there are at least some cereal loops too high, so they can be collected only by pointing the stick up and jumping. I need to brainstorm new and better tracks design, and I hope to make better, funnier and more complete track in the future.