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(1 edit) (+1)

The visuals were incredible - quite genuinely, they are on level with what indie devs spend months trying to make!! The music also really fitted the vibes :D

My only real feedback is that some enemy health bars would have been nice. Not that I'd expect it from a game made in a week, but some sort of showdown animation would also have been really cool, if you made like a sprite for the opponent. Also I disliked that one loss sent you right to the beginning, but fair enough if that's the challenge levle you were targetting.

But genuinely, such a peak game!!

(+1)

I considered enemy health bars but from testing it helped keep the fight engaging by never being quite sure how the fight is going until you see them start to slow down, then you know you can go in for the kill. I did want to make the win or loss have a little slowmo but it was hard to pull off well in the time given. Thanks for the kind words!