ay you started learning this month too! congrats! first month learning club lol.
this is a really solid first game! the tricks and traps were good ideas. i like the music and i like the simplistic art style, you have a lot of potential as a game dev! i'll give you the same level of criticism as i do everyone but just know that it is SO impressive to do all this with just 2 weeks of experience! (also what did you use in terms of tutorials for godot?)
onto criticism, some of this will come from the fact that this is not the typical genre i'd play so take that with a grain of salt.
the flying guy bugs a little on some areas, he glitches into the wall some. thats a minor thing though.
in my opinion a tutorial would be good for this, it's one of those games meant to be a "unfair platformer" type game. i dont think it's entirely clear to the player though initially and it may be good to do a tutorial to introduce the player to some of these unfair mechanics.
i really liked the traps! i think that near the end of the level it's a bit bad to do traps though as a rule of thumb (i'd imagine?)
i think the red saucer things could've been spaced a little more, i didnt have issues with it but i could see some people having issues with the spacing there.
more enemies could be nice
i think defining the minimalist art style a little more could work wonders, like maybe this takes place on a ms paint canvas or maybe this takes place on notebook paper.
overall a really fun play! glad i got to finish it, it's amazing for a first game and you should keep developing!