Thanks for playing and the feedback.
Agree on the collision boxes, they annoyed me several times in development too, I kept meaning to do a full pass to polish them up but never managed it due partly to time but also unfamiliarity with the engine. I iterated through art/sprites quite a bit (I was learning pixel art during this jam and I kept having to fix up old terrible placeholders to try and keep up with the later ones that looked nicer!) and sometimes forgot to change the collisions to match. I am also vaguely aware that using very specific polygonal collisions is a lot less performant than basic squares/circles or at least it was last time I touched game dev 10 years ago but I just didn't make time to look into how much of a problem that still/really is now so stuck with inaccurate primitive shapes.