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Some of the collision boxes seem a little big to me, but that’s a minor gripe.

You did a really good job coming up with unique minigames that fit the theme, and were challenging yet enjoyable. I’d prefer the parrot minigame not start while I’m reading the instructions, and the only one that could be a little more forgiving was the monkey swing.

The writing is really good. I love how rude and standoffish all the characters are. First game of the jam to make me laugh, multiple times. The way you wrote the mystery around the character’s mom and tied it up at the end was an interesting choice.

The end screen looks really nice. You made a really good game.

Thanks for playing and the feedback.

Agree on the collision boxes, they annoyed me several times in development too, I kept meaning to do a full pass to polish them up but never managed it due partly to time but also unfamiliarity with the engine. I iterated through art/sprites quite a bit (I was learning pixel art during this jam and I kept having to fix up old terrible placeholders to try and keep up with the later ones that looked nicer!) and sometimes forgot to change the collisions to match. I am also vaguely aware that using very specific polygonal collisions is a lot less performant than basic squares/circles or at least it was last time I touched game dev 10 years ago but I just didn't make time to look into how much of a problem that still/really is now so stuck with inaccurate primitive shapes.