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nuu you dont understand this is peak game design!

in all seriousness I originally had it where the player was invincible and insta killed all the enemies. I kinda shoe horned in combat mechanics after the fact because I thought the gameplay was lacking, but in hindsight that was probably a mistake because it isn't well executed at all :P I should've just leaned more into the power fantasy of the earlier version, don't fix what ain't broke and all that

 welp thank you for enduring my sin game and sorry it wasn't up to snuff, I'm glad the cut scene landed well tho