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The base of the game is cool, i like how interactable the objects are, i like the characters, they are all good caricatures and some of them are really funny (tung tung tung 67 burger potion or something like that killed me).

On the other hand there is some stuff that could be improved, first of all i wish there was something more you could do with the money, right now there is very little decision making involving that, as you just do every single potion asked and the money keeps going up. 

as for the ingredients, i enjoyed all of the ones that had a requirement, it wasn't very obvious if you were doing it right or failing but no one died so i'm pretty sure i was doing it right. On the other hand the ingerdients that didn't have a requirement were kinda boring. This game's strongest gameplay feature was the ingredient interactions and i wish that got explored more.

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The base of the game is cool, i like how interactable the objects are, i like the characters, they are all good caricatures and some of them are really funny (tung tung tung 67 burger potion or something like that killed me).

Glad that you liked the characters. PS: even more wacky characters come out in later days!

On the other hand there is some stuff that could be improved, first of all i wish there was something more you could do with the money, right now there is very little decision making involving that, as you just do every single potion asked and the money keeps going up. 

Sadly did not have time to balance that well ._. the game *does* take more money from you later in the game, but sadly wasn't enough. Would love to fix this later!

as for the ingredients, i enjoyed all of the ones that had a requirement, it wasn't very obvious if you were doing it right or failing but no one died so i'm pretty sure i was doing it right. 

Did you see the tutorial? It lets you see if you are doing it correctly or not through your potion getting tainted with a "bad" color

On the other hand the ingerdients that didn't have a requirement were kinda boring. This game's strongest gameplay feature was the ingredient interactions and i wish that got explored more.

All of them had planned effects, but I had to cut most of them for being too harsh or too broken for my taste right before the game released.

Some of them being:

1. Even stricter temperature limits. Aka one ingredient had a 30-40 temperature limit, another had a 35-50 limit. You would have to make sure both overlapped or you would be screwed.

2. Ingredients that would unmix all other ingredients over time, forcing you to constantly re-mix the ingredients

3. Ingredients that requires you to spin it alternating clockwise counter-clockwise.

These are still *available* in the game, however applied to none of the items.


Anyway thank you for playing our game, hope you enjoyed it!