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Huh. I wasn’t really sure how to feel about this game at first, but eventually I found myself continuing to check it out even though I didn’t really know what I was supposed to be accomplishing.

Really love the visual style. The textures are kind of all over the place in terms of detail and resolution, but the simple, blocky level designs are kind of interesting. I like the pickup system with the glowing indicators. It all feels like the kind of thing I’d make as a teen, just playing around with game development or building levels in Hammer or TR5 for fun.

This game would really benefit from a description to help outline the scope of the levels and mechanics. I got to the brick walls and it took me quite a while to realize I could platform over those, and thought maybe I’d seen all there was to see.

Without playing through the whole game, I’d love to know what all kinds of upgrades there are, and if money is used for anything. Really like the checkpoint dog bowls and how spinning faster makes you jump higher.