Thanks! Yeah, the lack of items is a sore point since we didn't have as much time as we had hoped throughout the week to finish the game, and as such a bit of polish and extra items were cut to save time and get a simple, functioning, and enjoyable game out for our personal deadline (a day before the actual deadline, as we had stuff to do on the final day).
We (or at least I, not sure about my partner) plan to continue working on this game after the jam. I have a feeling it's one of the more solid foundations for a full release out of all my jam games so far.