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Interesting idea! Feels very surreal. The camera could probably use some work, in fact I might have even preferred if it were just in first person instead as third person cameras are pretty difficult to get right. As someone who has tried and never once succeeded at writing my own shaders, I really appreciated the shader on the walls and how they faded in and out of existence, especially with the idea that you had to time it correctly so that you could get past them while they were gone. Great job!

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Thanks a lot for the detailed feedback! I'm really glad you found the shader interactions interesting. That was exactly the idea behind them — the player is supposed to observe and experiment with these special walls. Some of them become passable automatically, which is hinted by the shader itself, while others require multiple interactions to gradually dissolve and eventually become penetrable.

And you're absolutely right about the camera — that's the biggest issue. I rushed the process a bit and ended up mixing some of my own reusable scripts for both first-person and third-person control, which resulted in a slightly messy setup.