Nice game! I like the visuals and idea. But I think, design of the combat sometimes motivates the player to do unfun moves. For example, spinning starts very slowly, so you bascally have to run away if you see an enemy because there's no way to attak them instantly. And I feel like the fact that maximum stamina and HP are the same thing it motivates me to play too conservatively. But i clearly see how it can become significantly more fun with a few twiks. Nice job!