Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

dark_squirrel

12
Posts
A member registered 16 days ago · View creator page →

Creator of

Recent community posts

Gears in the middle are bugged (((( I think, it would be better not to allow to use this feature until player has an access to the chains. It's for changing gear ratios with chains.

Thanks for feedback, I appreciate it! You're totally right. I hope we'll find time to make it actually... More like a real game:)

Vusual style is just amazing! 

Thank you I appreciate the feedback. Btw, I wrote some tips in comments, like an additional tutorial, you can reveisit it if you want:)

I really liked coherent visual style and creative approach on the theme!

Fun little game! I'm not sure how I feel about not having any inertia, I think you can make the gameplay deeper if you'll add just some physics. Anyways, nice one!

Nice game! I like the visuals and idea. But I think, design of the combat sometimes motivates the player to do unfun moves. For example, spinning starts very slowly, so you bascally have to run away if you see an enemy because there's no way to attak them instantly. And I feel like the fact that maximum stamina and HP are the same thing it motivates me to play too conservatively. But i clearly see how it can become significantly more fun with a few twiks. Nice job!

Opening cutscene is very cool! Visual is quiet cute. Small note, precission-platformer requires a bit more responsive controls and forgiving phisics. It could make the game significantly more enjoyable. At least for me. Good job!

A couple of tips, since our tutorial turned out to be a bit too vague:

Every Gear is essentially a small spell that activates whenever its red tooth reaches the top.

  • Weapon Gears fire.
  • Aim Gears change where connected Weapons are aiming.
  • Modifier Gears empower the next shot of any connected Weapon.

The important part is that Aim and Modifier Gears only affect Weapons they're directly meshed with. If two gears aren't touching each other with their teeth, they don't interact.

One more thing that isn't obvious at first: while editing your workshop, you can press Q and E to rotate the starting position of a Gear's red tooth.

This doesn't change what the Gear does — it changes when it activates. That timing is often the difference between a weak setup and a strong one.

For example, two rotating Weapons can accidentally keep shooting the same four lanes forever, leaving the diagonals undefended. Shift the timing a little, and suddenly one covers the cardinal directions while the other covers the diagonals. Small timing changes can make a huge difference, so don't be afraid to experiment!

A couple of tips, since our tutorial turned out to be a bit too vague:

Every Gear is essentially a small spell that activates whenever its red tooth reaches the top.

  • Weapon Gears fire.
  • Aim Gears change where connected Weapons are aiming.
  • Modifier Gears empower the next shot of any connected Weapon.

The important part is that Aim and Modifier Gears only affect Weapons they're directly meshed with. If two gears aren't touching each other with their teeth, they don't interact.

One more thing that isn't obvious at first: while editing your workshop, you can press Q and E to rotate the starting position of a Gear's red tooth.

This doesn't change what the Gear does - it changes when it activates. That timing is often the difference between a weak setup and a strong one.

For example, two rotating Weapons can accidentally keep shooting the same four lanes forever, leaving the diagonals undefended. Shift the timing a little, and suddenly one covers the cardinal directions while the other covers the diagonals. Small timing changes can make a huge difference, so don't be afraid to experiment!

The game is too difficult for me) But it's actually creative and I love this game's visual style:)

(2 edits)

Thank you) We've fixed sOmE bUgS and now the tutorial is available!