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Thank you so much! Really glad the visuals and music landed for you, and haha, the wrist casualty is real, mine didn't survive playtesting either.

The spin area being too small or hard to stay inside is fair, and it might actually be something you can ease on your end. There's a setting to increase gameplay sensitivity, which means less movement to keep the spin going, so it helps a lot on lower-sens setups (and it's gentler on the wrist too). Did you happen to find it? This concept has been really hard to balance as one experience for everyone, since it's so tied to each person's mouse and hardware config. I did add some dead zones to take the edge off, but there's still room to make the zone more forgiving in a post-jam build.

Really appreciate you taking the time to play and comment. Good luck with your own submission!