Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I agree with the inconsistency, we had some trouble with collisions, and wanted to make the smaller objects have little no no affect on movement but didn't get to it. Flinging into the ether was a bit intended, due to the seriousness and chaos we were aiming for.

Thanks for playing! Hope you enjoyed the wackiness of it all!