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(+1)

This was pretty charming, with that kind of chaotic flair of bouncing off walls and such, but it felt too inconsistent to control at times. Being unable to adjust your force before you push meant often flinging into the aether, bouncing around in a small office booth. I also had some issues with physics - such as clipping into books and stuff, which made me start to spin uncontrollably on the spot.

The game itself is pretty fun though, and the premise of the game and art style are all very much on point. It's rough at the edges, but it's got heart, and the right mechanical polish can really make it shine.

The visual presentation is really solid, and the little sound design quirks are really well done too!

(+1)

I agree with the inconsistency, we had some trouble with collisions, and wanted to make the smaller objects have little no no affect on movement but didn't get to it. Flinging into the ether was a bit intended, due to the seriousness and chaos we were aiming for.

Thanks for playing! Hope you enjoyed the wackiness of it all!