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(1 edit)

Thank you for playing! It is unclear when you can rotate what, maybe something like highlighting what pieces will overlap and I haven't experience any overlapping, so if you could point to where exactly it is happening that would be helpful. The tweening speed could be a bit faster, I added it somewhat last minute and didn't playtest it much.

(+1)

It's only during the tweening that the overlap happens, not after it's settled. I can see how judging whether something is free to rotate would be a different experience without the animation.