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(+1)

I like the concept of the interlocking "rings" so the answer sequences isn't obvious. It wasn't obvious to me which rings could be rotated when, though, because they still clip through each other in 'valid' rotations. There was some frustration from having to sit through the rotation animation on every click. Puzzle games like this should respond quickly so it doesn't bog down the player's thought process.

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Thank you for playing! It is unclear when you can rotate what, maybe something like highlighting what pieces will overlap and I haven't experience any overlapping, so if you could point to where exactly it is happening that would be helpful. The tweening speed could be a bit faster, I added it somewhat last minute and didn't playtest it much.

(+1)

It's only during the tweening that the overlap happens, not after it's settled. I can see how judging whether something is free to rotate would be a different experience without the animation.