Thank you so much for feedback!
You're totally right about the sword range. Balancing the enemies was really tough, and after a lot of testing, I settled on this short range to force players into high-stakes dodging.
Regarding the audio, I added the sound effects at the very end of the jam. By that time, "jam fatigue" had fully kicked in, and I just didn't have the energy left to balance the volume levels properly.
Also, thanks for the SpringArm3D tip!
Good luck with your entry as well, thanks for playing! 🌯🤖