Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

Nice work! Took me a second to figure out I had to spin while standing on the pressure plates for the key puzzle, same thing for the chair. I wish my sword range was a bit longer, I feel like I have to hug the enemies to hit them. Sometimes the enemy health would just disappear, or it wouldn't go down even though I hit the correct color and the hit sound effect played. I would be curious to see how positional audio would sound for this game, especially for the intro level's footstep sounds. Also Godot has a SpringArm3D node to help with camera clipping through walls. Good luck!

(+1)

Thank you so much for  feedback! 

You're totally right about the sword range. Balancing the enemies was really tough, and after a lot of testing, I settled on this short range to force players into high-stakes dodging.

Regarding the audio, I added the sound effects at the very end of the jam. By that time, "jam fatigue" had fully kicked in, and I just didn't have the energy left to balance the volume levels properly.

Also, thanks for the SpringArm3D tip! 

Good luck with your entry as well, thanks for playing! 🌯🤖