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(+1)

Nice work, really cool atmosphere and vibes! Echoing another comment, the areas, especially the first, are really big but there isn’t much reason to explore, especially since it take a while to get the sword. It was also pretty punishing on how easy it was to go straight to the boss and miss the save point. I didn’t really jive with the combat, mostly skipping all the enemies. I gave up after a few tries on the second boss, I couldn’t figure out a good strategy for him. There where a number of places where the interact prompt was really fiddly, it was always a little dance to actually activate the switches. Also, I really missed not having a shadow, I definitely am used using shadows to judge platforming but the light around the character mostly worked. Ultimately the platforming wasn’t a problem so maybe it doesn’t really matter.

Overall I think you have a solid core here, great job!

(+1)

Thanks for the feedback! 

We had more planned, but after some pretty major setbacks mostly towards the end, things got scaled back and reworked a bit. 

It was our first jam as a team, and my first jam in general, so it was a learning exercise for us to make things click. I was doing code and audio, my teammate was doing 3d art and design. 

A note on the second boss, the main strategy is to destroy the beating heart in the middle. The boss himself doesn't take much damage.

The shadow is a good shout!