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(+1)

I think this is a good start to an interesting game: I don't know dominoes very well and I think it's an unique exploration mechanic.

I liked that I could hover over the dominoes to see which ones I could use and which ones I could not.

Things I would liked to have while I was playing:

  • Colored pips: pips for a 1-tile are color1, pips for a 2-tile are color2, etc.
    • This is just an easy way to visualize what you have to work with:  You have lots of this color: they go together.
  • Always start with at least one double tile.
    • The double tiles seem to be the best way to branch out: starting out with one let's the player do more things.
  • New idea: there are '?' markers in undiscovered areas: maybe these could be unlocked in rooms.  Excavate to here to find something neat.

I found 6 relics and upgraded my dumbbell to +4.

Nice job!  Looking forward to more!

Thanks Xed. Great feedback as usual. Coloured pips is a good idea and I love the `?` idea.

I will have a think about forcing starting doubles. I've considered it but I'm resisting rigging the deal because it means having one more thing at the start of the game that is difficult for the player to absorb. In my many, many hours of play testing, I think there was one time I got an opening hand that couldn't be played strategically to make it to the second hand, with or without doubles. Maybe having 1/100 like that is too much though, and I will think about visibly shuffling dominoes back into the pack until the first double is pulled out.