The visual polish was evident, the camera shake, the particles, etc, felt really nice. But the attack itself felt a bit awkward. Do you do above the enemies and smash them from the top or go on them and then attack, cause both worked. Also there seemed to be an AOE to the attack?
The game also lacked an objective, as pointed out by the other reviewers and also audio would add SO MUCH to already quite polished visuals. Maybe add a little scene explaining the lore? Also is the player moving through the doors in a remotely circular path supposed to be the 'spin to win' aspect? The potential is there, I would love to play once these things are implemented <3
Maybe you could give my game a play? I would really appreciate it.