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Very serious game. I loved the animations for the different enemies (attack and death). During my first run, I was confused on how to aim my attack since I thought the direction would go where my mouse pointed. When that didn't work, I thought it would aim via WASD direction (kinda like Dome Keeper). I only realized the direction was determined by where the cane was pointing after I read the game description, LOL. I got much better after that. Maybe on the tip of the cane, add a tiny arrow, so I know this is where I should point? I do think this game is really fun! Makes me want to improve and see the new enemy types. Maybe implementing a rogue card/ability system after clearing a wave would be neat. Great job!

Thanks for the feedback and the suggestions, I won't be able to do any work on this game for a bit but once I can, I most likely come back to it since I had more ideas I think would work well but didn't implement them since ran out of time.