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Im super happy to hear it kept you engaged for that long, and that you saw the difficulty as a challenge, not a turn off.


I don't think anyone has ever been this positive about anything I've ever done😂 so thank you very much for all the kind words and feedback. It really puts a smile on our faces.


There's so much more we would have wanted to do for this game, but considering I was still learning how to make a box move at the start of the week we decided not to bite of more than we can chew.


Think upgrade trees, more powerups, more enemies, bossfights and whatever else we can think off. We might just keep updating this game to keep learning and honing our skills.


I completely agree that visually it could be alot better. The artstyle is heavily inspired by the geometry wars games which are just a crazy visual spectacle. But trying to replicate that felt a bit too intimidating. I was already proud of the bullet lighting effect only lighting up the grid layer and the paralax effect over the background. The dash was only added on the last day which I feel made the game alot more fun to play. Which is where my focus has been on. Trying to make it somewhat fun.


Regarding the movement, I didn't expect this many people to have problems with this kind of movement as it is pretty natural to me. We did however consciously decide to keep it this way, to not just make geometry wars but with spinning. Maybe a toggle for players to choose which type of controls they want is a good idea. Although I feel like it would result in 2 different games like that.