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Stunning visuals. I became absolutely enamored by its aesthetic and setting near immediately. The gameplay was quick to understand and it was quite fun to try and get better each time.

I'd say the audio is a bit loud and unfortunately collisions seemed to keep bugging out, to the point that in the higher levels I wouldn't really be able to interact with enemies much since they were busy phasing in an out of the walls. I also encountered a bug where after dying not only did I lose an item, but I would find myself unable to pick up all the items I would select. After that run, I hit the "Settings" button during the run and I found it consistently brings you to what I have to assume is the final boss, which unfortunately I wasn't able to beat considering that the camera seemed a bit mispositioned, the boss kept exiting the screen and the harps eventually would just turn red back and forth while only creating hitboxes on the air.

Even with all that, I would say my experience was majorly positive. I found this game deeply inspiring personally, and makes me want to work on something similar in the future, I hope you can iron out the kinks and truly bring this game to the level of polish it deserves:)