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(1 edit) (+1)

The art is so cool, takes me back to when i had stuff like this as my pc background and i felt so cool for it, the music is not the best synthwave / vaporwave ever but it's still pretty damn good. as for the gameplay, i feel like neither game mode is really suited for this kind of game, survival is fun but it incentivizes passive play, as the only thing you get for being aggressive is a higher score after the game, on the other hand the coin mode would be better if the controls and movement weren't designed with battling so much in mind. I think this game would benefit from a game mode more centered around what makes it fun, colliding with the other gyros, for example a battle mode where it ends when you are the last one standing would be better than what the game has right now, in my oppinion.

Also i want to mention in regards to the theme, while it fits well, you aren't really "spinning", what i mean by this is that the fact that you are spinning doesn't change or add up to the main core gameplay, for example, think if you replaced the gyros with cars (with really bad turning) would the game still make sense without the spinning of the character? in my opinion yes, so you could aim to add something similar to the main inspiration from this game and add some sort of spin management.

(+2)

Thank you for the feedback! In regards to spin to win., the game features a poise system, where if you knock into walls or faster spinners you will spin slower and in turn take more knockback. So the player is supposed to prioritize good hits to keep spinning as fast as possible and avoid taking extra knockback.

Oh that makes a lot of sense and was basically what i was suggesting, which means it should probably be made more clear to the player!